About EMBERDUST

A small pixel survival game that runs in a browser tab. Free, with nothing to sign up for and nothing to buy.

What it is

EMBERDUST is a top-down survival arena game. You are one small figure in a burning arena; the Blight arrives in waves; your weapons fire on their own and you decide where to stand. Runs last as long as you survive them, and what you learn carries over even when the run does not.

It is played in the browser: no download, no install, no launcher, no account. It works on a desktop keyboard and on a touch screen, and it is the same game in both places rather than a cut-down mobile edition. You can play alone, or with friends using a four-character room code.

A device that has never played starts in a tutorial, and it is a real round rather than a slideshow: the arena brings its own enemies on cue, pauses them while it points at something, walks you through a card, the gems, the dash, the bomb and the screen itself, and then puts a boss in front of you without making you wait three minutes for one. It cannot kill you and it pays nothing — it is a practice round, so a bad first minute never costs anything.

How it is made

One person writes it, in hand-written JavaScript against a single HTML5 canvas. There is no game engine and no framework. The pixel art is not image files — every sprite is a short list of coloured rows in the source, drawn one pixel at a time, which is why the game is tiny and why the whole thing can be served as three small files.

The parts you see are the whole game. There is no hidden build, no premium client, no separate "full version".

What it does not do

This list exists because it is unusual enough to be worth stating plainly:

EMBERDUST is not a company. There is no business behind it, no product team, no address, no support phone line and no customer database. It is a game someone made because they wanted to play it with their friends. That is also why the honest answer to "who do I contact about my account" is: there is no account.

What it cannot do

Being straight about the limits is more useful than pretending they are not there:

Why it exists

Because survival arena games are fun, because a browser tab is the lowest-friction place to put one, and because a game with no monetisation is a game that can be balanced for how it feels instead of for what converts.

If you enjoy it, the useful thing to do is send the link to someone and play co-op with them.

Where to go next